Super Late Team Tournament Recap

11/27 update: Quickly added overviews for rounds 2-4 as I don’t clearly remember them bow that we’re over a month distant from the tournament,  nor did I remember to take pictures of the matches.  I’ll try to get better next time.

So a couple weeks ago seven of our local players went to a team tournament in Columbia, SC, forming two teams and lending one player to a “Free Agent” team.  The event was a great success, filling the shop with 48 players separated into 16 teams of three players each.  It was a long day for us, given the two and a half hour drive to and from the tournament, but definitely a good time and worth it in the long run.

Our team of three, named “Flavor of the Week” was divided as follows:

Ryne playing Trollbloods:

List 1 – Ragnor

Trollblood – Ragnor team tourney (copy)

Theme: No Theme Selected 75 / 75 Army

Bunker – Steamroller Objective

  • Ragnor Skysplitter, the Runemaster – WB: +30
    • – Trollkin Runebearer – PC: 4
    • – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15)
    • – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9)
    • – Troll Axer – PC: 10 (Battlegroup Points Used: 6)
    • – Mulg the Ancient – PC: 19
  • Horgle Ironstrike – PC: 4
    • – Pyre Troll – PC: 9
  • Lanyssa Ryssyl, Nyss Sorceress – PC: 3
  • Krielstone Bearer & Stone Scribes – Leader & 3 Grunts: 6
    • – Stone Scribe Elder – PC: 3
  • Northkin Fire Eaters – Leader, Trollkin Grunt, and Pyg Grunt: 7
  • Northkin Fire Eaters – Leader, Trollkin Grunt, and Pyg Grunt: 7
  • Trollkin Fennblades – Leader & 5 Grunts: 9

GENERATED : 10/09/2016 22:30:17 BUILD ID : 2024.16-08-27

List 2 – Madrak2

Trollblood – Madrak2

Theme: No Theme Selected 75 / 75 Army

Bunker – Steamroller Objective

  • Madrak Ironhide, World Ender – WB: +28
    • – Mulg the Ancient – PC: 19 (Battlegroup Points Used: 19)
    • – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 9)
  • Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9
    • – Stone Scribe Elder – PC: 3
  • Trollkin Fennblades – Leader & 9 Grunts: 15
    • – Trollkin Fennblade Officer & Drummer – Officer & Drummer: 5
  • Trollkin Fennblades – Leader & 9 Grunts: 15
  • Trollkin Champions – Leader & 4 Grunts: 17
    • – Skaldi Bonehammer – PC: 5

GENERATED : 10/09/2016 22:28:26 BUILD ID : 2024.16-08-27

Mike playing Khador:

List 1 – Irusk2 take-all-comers + Wurmwood list

  • Irusk2
    • -Sylys
    • -Behemoth
    • -Berserker
  • Kovnik Joe
  • Iron Fang kovnik
  • Iron Fang Pikemen + ua max
  • Uhlans max
  • Winter Guard Rifle Corps + 2 rockets

List 2 – Karchev Armor Skew

  • Karchev
    • Kodiak
    • Kodiak
    • Devastator
    • Devastator
    • Ruin
    • Beast 09
  • Widowmakers
  • Max mechanics

Nayblob playing Retribution of Scyrah:

List 1 – Rahn Assassination

Retribution of Scyrah – rahn

Theme: No Theme Selected 75 / 75 Army

  • Adeptis Rahn – WJ: +26
    • – Sylys Wyshnalyrr, The Seeker – PC: 4
    • – Discordia – PC: 18 (Battlegroup Points Used: 18)
    • – Chimera – PC: 8 (Battlegroup Points Used: 8)
    • – Chimera – PC: 8
    • – Sphinx – PC: 13
  • House Shyeel Magister – PC: 4
  • House Shyeel Artificer – PC: 5
  • Arcanist Mechanik – PC: 2
  • House Shyeel Battle Mages – Leader & 5 Grunts: 10
  • House Shyeel Battle Mages – Leader & 5 Grunts: 10
  • Mage Hunter Infiltrators – Leader & 9 Grunts: 13
    • – Eiryss, Mage Hunter Commander – PC: 6

GENERATED : 10/09/2016 17:42:56 BUILD ID : 2024.16-08-27

List 2 – Kaelyssa Zero Sum Fun

Retribution of Scyrah – New Army

Theme: No Theme Selected 75 / 75 Army

  • Kaelyssa, The Night’s Whisper – WJ: +29
    • – Sylys Wyshnalyrr, The Seeker – PC: 4
    • – Hydra – PC: 15 (Battlegroup Points Used: 15)
    • – Banshee – PC: 18 (Battlegroup Points Used: 14)
  • Eiryss, Angel of Retribution – PC: 6
  • Elara, Tyro of the Third Chamber – PC: 4
    • – Discordia – PC: 18
  • Arcanist Mechanik – PC: 2
  • Arcanist Mechanik – PC: 2
  • Fane Knight Skeryth Issyen – PC: 8
  • Houseguard Halberdiers – Leader & 9 Grunts: 13
    • – Houseguard Halberdier Officer & Standard – Officer & Standard: 4
  • Mage Hunter Strike Force – Leader & 5 Grunts: 10

GENERATED : 10/09/2016 17:43:43 BUILD ID : 2024.16-08-27

Round 1

Scenario: Extraction

First round pairings are completely random since there’s no tournament points or strength of schedule yet and we were just hoping not to end up playing someone we drove here with that we could’ve just played at home.  We were fortunate enough to end up playing some local guys with the team name Make Warmachine Great Again.

I forget how all the pairings went, but I remember that we lost the roll.  The first pairing assigned ended up being me and the Trollbloods into Retribution.  We move over to our table and start getting everything ready once the other guys are paired up and ready to roll.  I lose the die roll for the game and he chooses a beneficial side for him.  The scenario for the round is Extraction.

He chose to play a Helyenna list and I went ahead with Madrak2.  Given that killbox is active in this scenario I figured I either had good odds to surf someone in for an assassination or possibly win on scenario with my opponent killboxing themselves while keeping Madrak surrounded by Fennblades and Krielstones to dominate in the middle of the board on a flag.

I don’t remember what all was in his list other than the fact that he had a character ‘jack and a bunch of Manticores to throw covering fire walls to blend my trollkin into pieces as they advanced if he could help it, a unit of Sentinels with UA, and a Mage Hunter Assassin.


I group my guys pretty heavily on the right with Madrak surrounded by the his warbeasts, the unit of Fennblades without the command attachment, the champions and the stone unit all bringing up that side.  The other Fennblade unit with the attachment is set up on the left side to cover it and hopefully prevent him from scoring over there while I do most of the work to win on the right.

He responds by heavily deploying on the same side (my right, his left) with all of his heavy ‘jacks, some mechanics, and the MHA.  Sentinels and a Chimera (?) are deployed on my left across from my second unit of Fennblades.

Trollbloods Turn 1

I run up and spread out a bit from the side-by-side deployment that I started with.  Madrak2 is front and center, gaining concealment from a fog bank terrain piece on the field.  I’m not especially concerned with him getting any shots on me this turn, nor do I need to cast any spells so I dump all of his fury into the stone, and we’re off.

Meet the Clumps

I probably got in my way a little here with some of these moves…

Retribution Turn 1

He moves his Sentinels up a good distance as well as the Mage Hunter Assassin, making sure to keep out of charge rage of the Champions.

After the Sentinels move

After the Sentinels move

Most of the rest of his army moves up and the Manticores throw down a bunch of covering fire wall templates and Helyenna casts Rhythm of War.  After his activations end, his warjacks all use their reposition moves to avoid getting smashed and prepare for the next turn.

Trollbloods Turn 2

During maintenance all but one of the fog banks disappeared.  The one in the center remained right where it was.

I leech all the fury from my beasts in the control phase and start my activations.  The Fennblade unit with the Officer and Standard is in range to do a bit of damage to those Sentinels, so I pop their mini-feat No Quarter and issue a Press Forward order.  As I forgot to take any more pictures during the entire tournament other than the two above, I forget how many they killed, but with Cleave and the 2″ melee range they did a fair bit of damage.  Unfortunately this triggered Vengeance on the Sentinels, but the grunts that couldn’t get in to do some damage and those that charged and killed what they were engaging used their reposition moves to try and minimize the effect that it would have the next turn and then I’d get my Vengeance as well.

The rest of the list just did their best to avoid the covering fire templates and set themselves up for the killing stroke the next round.

Retribution Turn 2

During his Maintenance Phase his unit of Sentinels do some solid work on my Fennblades and while I manage to pass a couple of tough checks, it was more damage than I was hoping for right off the bat, as he didn’t miss even a single attack.

The Manticores move up to lay waste to a few of the Fennblades in the right unit and shoot up my Mauler a little.  The MHA goes in and tries to kill a Champion, but misses their DEF 14 thanks to Defensive Line.  She’s most certainly a corpse next round.

During the actual round the Sentinels move a little closer to the bulk of the battlegroup to provide a screen for Helyenna.  The light ‘jack on that flank moves up and takes out a couple more Fennblades.  That unit is pretty wasted at this point with only a handful of the initial 12 left.

Score: Trolls 0; Ret 0

Trollbloods Turn 3

I see my opening to make excellent use of my feat here as I make both the unit of Fennblades make way for Mulg and the Mauler to get into combat with multiple Manticores and the Sentinels this turn during their Vengeance moves.

I start the turn proper with Madrak casting Warpath, popping feat and then making a charge he’s guaranteed to fail just to get him further up the board.  He camps the other two fury.  The Krielstone goes next and pops their aura and choosing Stone Strength to give a little buff to anything within 8″ and they get a Press Forward order and all run up to surround Madrak and stay out of the way of the Mauler and Mulg.

The Fennblades on the right move in and put on a few points on the Manticores thanks to Stone Strength and the extra die from the charge.  The Champions do the same while one of them lags a bit behind to chop the MHA into nothingness.

The Fennblades on the left try with little effect to damage the light ‘jack, but do mulch a few of the Sentinels still far out on the flank.  At some point during all this Mulg and the Mauler get their Warpath moves further up the board to threaten deeper into enemy lines.

Mulg, the Ancient, is on deck now and he charges into the fray where he can attack both a couple Manticores and the Mechanics behind them.  We start on the Manticore and get a lucky critical smite directly into Helyenna, who is about 4″ back from the Manticore and standing by the enemy objective.  This knocks her down and does a fair bit of damage.  Mulg uses his second attack to pulp a mechanic, overtake and berserk into the other Manticore.  I buy a couple attacks, destroy the ‘jack, overtake, berserk into a mechanic, then into a Sentinel, then another Sentinel, then to the Manticore I’ve knocked into Helyenna.  I manage to wax this Manticore, the berserk and overtake into Helyenna.  I miss.  Luckily, Mulg isn’t maxed so I buy another attack and murder her with the Mauler still able to get to her if need be.

Trollblood Victory!

My Khador teammate wins his match-up while Ret got pummeled.  My team wins the round though, 2-1 and we move into the winners bracket.

Round 2 Quick Summary

Going into round 2 we end up pairing against Team Free Agent, an amalgamation of excess players from various stores piled onto a team together.  They also scored a 2-1 victory in the first round to advance.  One of the gents on the opposing team was actually from our store and was interested in playing Mike, our team’s prodigal son.  Mike used to be a regular at our FLGS but moved away after getting his Master’s and he our local from Team Free Agent have a bit of a rivalry.  This skewed our round 2 pairing a bit as we wanted to let the two of them play each other.

We lose the roll and become Team B again (stage 2 of the trend that will continue for the remainder of the tournament).  We put forward myself and Khador.  Our lost local, playing Legion of Everblight, takes the Khador bullet for his team as none of them seem keen on playing into Karchev or Irusk2 and he’s probably got the best match for them.  Plus, Ian and Mike want to play each other.  Wins all around here.

Our Ret player doesn’t want to play against Convergence, which I don’t mind, so I pair up against him which leaves our Ret player against Skorne.

My opponent was pretty new to the ruleset as he’d just picked up Mark 3 a month or so prior and hadn’t played since Mark 1 before that.  I played Ragnor into Axis and eventually assassinated after an attrition war.  Madrak2 probably wouldn’t have been a whole lot of fun diving into a heaping helping of constructs.

Our Khador player plays his Karchev armor skew to which his Legion opponent can’t provide enough answers and wins on scenario.  Our Ret player gets absolutely tabled by a his opponent, falling to 0-2.  Nevertheless, the team wins the round 2-1, getting an overall team record of 2-0.

Round 3 Quick Summary

We break for lunch and head across the street to a pizza joint and meet back up with the rest of the locals and swap game stories from the first two rounds.  The other team (Beach Brigade) isn’t doing so hot with a sweet 0-2 record.  Team Free Agent, as we’re aware, is now 1-1.

Going back in for round 3 has us paired against Team Star-Crossed Lovers (love that name).  We end up losing the roll again and are Team B once more.  Ret pairs into Cryx who ends up playing the Coven and trouncing our Ret player who is completely unprepared as no one in our meta is currently playing Cryx and I don’t know if he’s ever seen most of the models before.  I roll into Legion, playing against Abby2.  I pick Madrak2, completely forgetting that the Scythean’s animus negates Tough.  Bad decision and I end up losing the attrition war and Madrak gets assassinated once he’s got no one to shunt wounds onto.  Our Khador player loses his match as well and we lose the round 0-3.  We’re now 2-1 as a team, but we don’t feel too bad as the games were pretty close on two fronts at least and the team that beats us goes into the last round undefeated and gunning for a win (they ended up third I believe).

Round 4 Quick Summary

For the last round we square off against Team Broderlands from the shop Borderlands.  This is Mike’s new home store and he’s acquainted with all of the other team.

I pair into Khador, choosing Madrak2 against Butcher3.  This match ends up being a slog in The Pit scenario and we attrition each other to basically nothing.  I’m up on scenario and end up fucking the match by moving models contesting the zone in the center too close to Butcher so that he can Impending Doom them all into him and wipe them out to dominate the zone, allowing him to catch up.  I lose the match with 6 control points to my opponent’s 7.  Not my best moment.

Mike’s Irusk2 list gets downed by Stryker3 and our Ret player gets beaten up on by some Trollbloods.

All told, the day was a great time and the team format an awesome change-up from the way we’re used to playing.  It definitely adds an interesting new dynamic to the way you think about your opponents and a new layer to the tournament process as a whole.  Our teammate who didn’t manage to win a single match did however manage to get the raffle prize of a carrying tray with the store’s name etched into it, which we have officially dubbed the “Get Carried Tray” in honor of his losses.

Looking forward to the next one!